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Zootechnologies

Sebastian Vehlken · 2019

156,239 words · about 10 h 56 min to read

Period artwork: Interior of the Bodleian Library, 1845
About this edition

Licence: CC BY-NC-ND 4.0 · repository export licence (OAPEN) · Vehlken, Sebastian (2019), Zootechnologies, Amsterdam University Press - licensed CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)

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About this book

Author
Sebastian Vehlken
Language
English
Published
2019
Length
156,239 words · about 10 h 56 min
Sections
4 reader sections
Text
Digital text
Rights
CC BY-NC-ND 4.0 · repository export licence (OAPEN)

 

Contents (4)
  1. Front matter about 2 min
  2. Introduction about 1 min
  3. Conclusion about 2 h 40 min
  4. II about 8 h 14 min

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Front matter

Eootectinol ieee

The book series RECURSIONS: THEORIES OF MEDIA, MATERIALITY, AND CULTURAL TECHNIQUES provides a platform for cuttingedge research in the field of media culture studies with a particular focus on the cultural impact of media technology and the materialities of communication. The series aims to be an internationally significant and exciting opening into emerging ideas in media theory ranging from media materialism and hardware-oriented studies to ecology, the post-human, the study of cultural techniques, and recent contributions to media archaeology. The series revolves around key themes:

— The material underpinning of media theory

Introduction

I. Deformations: A Media Theory of Swarming

Theory: Noise

Amalgamations of Perplexity

Bodies without Surfaces

The Paradox of the Parasite

Radical Relationality Historiography: Recursion Media-Becoming

Repetition and Variation Epistemology: Computer Simulation Mindsets of Messiness

The Governmental Constitution of the Present

II. Formations

Odd Birds

Sportsmen without Swarm Spirit

Wave Events

The Psychology ofthe Fish School

On the Edge

Seeing Fish: Between Observation and Experimentation The Psychomechanics of the Periphery

Animal Aggregations

III. Formats

Fishy Business: Media Technologies of Observation and Experimentation

Plunging into the Deep

Writing in Water

The Linearity ofthe Doughnut: Swimming with the Current Hand Digitizing: Data Tablets

Fishmen

From the ‘Institute in the Cellar’ to the Open Sea

“Half Tarzan, Half Grzimek”

59 62 64 75 79 84 86

93 100

The Subaquatic Astronaut

Swarm Research in the Open Water

Acoustic Visualization

Noisy Targets: Copulating Shrimp and Flatulent Herring Pings

Blobs

Oriented Particles

IV. Formulas

Models as Media

Synchronization Projects

Elementary Operations

Synchronized Swimming

Alpha Rhythm

A Race for Relaxation

Anchovy ex Machina

Falling into Formation

Sensory Integration Systems

The Third Dimension of Science Space Lattices and Crystalized Schools SelFish Behavior

Ahead of Their Time: Schooling Simulations in Japan

V. Transformations

Fish and Chips

Agent Games

Playing with Fire

The Boid King

Artifishial Life

Cellular Automata

Object Orientation

The KISS Principle

Simulation and Similarity Massive Attack

Written in Their Own Medium Self-Propelled Particles

Traffic Rules in Fish Schools Robofish: Empiricism Strikes Back

183 188

VI. Zootechnologies

Drone Swarms, or Upside-Down Evolution

Fast, Cheap, and Out of Control

Swarm Robotics

Weapons of Mass Production, or: An Abuse of Consumer Electronics

2. Swarming Out

3. Swarm Architecture

Cultural Techniques and Architecture

From Insect Media to Bodies with a Vector Constructing Collectives

Superconnected Idiots Savants

Calculating Survival: Crowd Control

From Mass Panic to Crowd Dynamics

Crowd Sensing and Foggy Logic

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