Front matter
Eootectinol ieee
The book series RECURSIONS: THEORIES OF MEDIA, MATERIALITY, AND CULTURAL TECHNIQUES provides a platform for cuttingedge research in the field of media culture studies with a particular focus on the cultural impact of media technology and the materialities of communication. The series aims to be an internationally significant and exciting opening into emerging ideas in media theory ranging from media materialism and hardware-oriented studies to ecology, the post-human, the study of cultural techniques, and recent contributions to media archaeology. The series revolves around key themes:
— The material underpinning of media theory
Introduction
I. Deformations: A Media Theory of Swarming
Theory: Noise
Amalgamations of Perplexity
Bodies without Surfaces
The Paradox of the Parasite
Radical Relationality Historiography: Recursion Media-Becoming
Repetition and Variation Epistemology: Computer Simulation Mindsets of Messiness
The Governmental Constitution of the Present
II. Formations
Odd Birds
Sportsmen without Swarm Spirit
Wave Events
The Psychology ofthe Fish School
On the Edge
Seeing Fish: Between Observation and Experimentation The Psychomechanics of the Periphery
Animal Aggregations
III. Formats
Fishy Business: Media Technologies of Observation and Experimentation
Plunging into the Deep
Writing in Water
The Linearity ofthe Doughnut: Swimming with the Current Hand Digitizing: Data Tablets
Fishmen
From the ‘Institute in the Cellar’ to the Open Sea
“Half Tarzan, Half Grzimek”
59 62 64 75 79 84 86
93 100
The Subaquatic Astronaut
Swarm Research in the Open Water
Acoustic Visualization
Noisy Targets: Copulating Shrimp and Flatulent Herring Pings
Blobs
Oriented Particles
IV. Formulas
Models as Media
Synchronization Projects
Elementary Operations
Synchronized Swimming
Alpha Rhythm
A Race for Relaxation
Anchovy ex Machina
Falling into Formation
Sensory Integration Systems
The Third Dimension of Science Space Lattices and Crystalized Schools SelFish Behavior
Ahead of Their Time: Schooling Simulations in Japan
V. Transformations
Fish and Chips
Agent Games
Playing with Fire
The Boid King
Artifishial Life
Cellular Automata
Object Orientation
The KISS Principle
Simulation and Similarity Massive Attack
Written in Their Own Medium Self-Propelled Particles
Traffic Rules in Fish Schools Robofish: Empiricism Strikes Back
183 188
VI. Zootechnologies
Drone Swarms, or Upside-Down Evolution
Fast, Cheap, and Out of Control
Swarm Robotics
Weapons of Mass Production, or: An Abuse of Consumer Electronics
2. Swarming Out
3. Swarm Architecture
Cultural Techniques and Architecture
From Insect Media to Bodies with a Vector Constructing Collectives
Superconnected Idiots Savants
Calculating Survival: Crowd Control
From Mass Panic to Crowd Dynamics
Crowd Sensing and Foggy Logic
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