Read here

Innovative Learning Environments in STEM Higher Education

Jungwoo Ryoo, Kurt Winkelmann · 2021

54,257 words · about 3 h 48 min to read

Period artwork: Interior of the Bodleian Library, 1845
About this edition

Licence: CC BY 4.0 · repository export licence (OAPEN) · Ryoo, Jungwoo, Winkelmann, Kurt (2021), Innovative Learning Environments in STEM Higher Education, open access publisher - licensed CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)

Text from OAPEN Library and set out for reading on screen; no words of the book are rewritten or summarized. How RedLectern is built

About this book

Authors
Jungwoo Ryoo, Kurt Winkelmann
Language
English
Published
2021
Length
54,257 words · about 3 h 48 min
Sections
5 reader sections
Text
Digital text
Rights
CC BY 4.0 · repository export licence (OAPEN)

 

Contents (5)
  1. Front matter about 2 min
  2. Foreword about 6 min
  3. Contents about 7 min
  4. Introduction about 3 h 28 min
  5. Index about 5 min

Continue:

Front matter

SPRINGER BRIEFS IN STATISTICS

Junqwoo Ryoo

E +i Innovative Learning Environments in STEM Higher Education “~ Opportunities, Challenges, and Looking Forward

Foreword

Imagine a world in which innovation is allowed to drive the educational learning environment. Whether it be the ability to reach out around the globe and have virtual access to the experts or to be able to feel like you are immersed into the actual environment, such a future can exist. It is important to keep these possibilities in mind as we continue to explore in-depth the concepts supporting Innovative Learning Environments.

My initial encounter with the authors of this book stemmed from an invitation to be the opening presenter for a workshop on Innovative Learning Environments. As I prepared the charts to present, I pondered on what would be the appropriate message to share with the participants of this workshop, individuals who have spent a lifetime grounded in integrating emerging technologies and innovations into learning spaces. In preparing the presentation, I thought it is best to share my experiences (as an educator, engineer, and STEM motivator) about learning environments that craved for change, that craved for fresh thought and new perspective, and environments that craved for innovation. The best way I could think of to impact and motivate the participants was to allow the voices of those students I had encountered to speak through me.

One story was that of Patrick who enrolled in my Summer Science Academy disinterested in science. His mother was trying to expose him to STEM to spark an interest while also seeking to improve his math and science skills. However, Patrick resisted applying himself. He hated math and science because (in his eyes) it was too abstract, boring, irrelevant, or as he says “stupid.” Once I was able to create activities that simply connected science to everything in his life (his favorite foods, his clothes, his tennis shoes, his bicycle, his video games, etc.), Patrick adjusted his perspective and opened his mind to learning.

There are countless other stories such as the following: the stories of students who resisted group projects because of the frustrations from slackers or the inability to see the value of said projects; or the stories of STEM teachers who were struggling with finding engaging and cohesive content and strategies designed to make learning fun; or even my own disappointment in knowing that the same challenges I faced in the engineering learning environment in 1982 were exactly the same as those faced by my daughter in 2017; and countless others who complained or were disinterested because the learning environment was simply too mundane, too disconnected from the real

Vii

Vili Foreword world, and lacked the benefits of modern technology. What I found in all those experiences was that the students/teachers were unable to connect what they learned/taught in class in a way that allowed them to value learning, to experience learning, to apply the knowledge gained to feed innovation. So, imagine how elated I was to be able to interact and engage with the participants, who are the experts and contributors of this book, as they worked so diligently to create this blueprint for the future of Innovative Learning Environments (ILE). Technologies included in that blueprint are personalized and adaptive learning, multimodal learning formats, extended cross reality, and artificial intelligence and machine learning. These technologies are constantly pushing the envelope in their application in learning environments.

We, as educators and scientists, have to remain vigilant. It is not just about how we learn but also about how that learning impacts the educational environment, the work environment, and moreover the world globally. As a retired NASA engineer, I can envision students learning about the solar system and the stars while virtually existing in the world of outer space. I can also imagine them being able to virtually tour space vehicles and learn about the function of the many instruments and controls on the vehicle. I can even anticipate students being virtually present to learn about the sequences and operating procedures involved in preparing a vehicle for flight real time and so many other scenarios that positively impact learning.

With the recent invasion of the COVID 19 virus causing a push for more virtual learning spaces, the utility of Innovative Learning Environments can no longer be questioned or delayed. We are being thrust into this direction of virtual learning and cannot continue educating our students using traditional methods only. I am convinced that Innovative Learning Environments offer the opportunity for learning to be ever-reaching, richer, deeper, more expansive, and can serve to meet the needs of students and teachers in the future.

We already know the impact of learning experiences that are informative, engaging, and fun. We know that such environments are the foundations for creativity, productivity, and growth and allow learners to feel like they are a creative part of the

Foreword ix world that surrounds them. The building blocks for such an environment are what is detailed in this book and will have an impact on STEM learning for years to come.

NASA, STEM Virginia Cook Tickles Washington, DC, USA

Acknowledgments

The editors of this book set out to explore the boundless possibilities available through Innovative Learning Environments (ILEs) in STEM Education in 2018. One major goal of ours was to develop a community of like-minded scholars and practitioners along the process. We are closer to that goal as of this writing, and this book is an embodiment of what such a community can accomplish when inspired and nurtured through a project like X-FILEs (sites.psu.edu/xfiles/). We feel so honored and proud to be leading such a talented group of enthusiastic and passionate educators, administrators, and industry leaders.

X-FILEs organizers: from left to right, Lawrence Ragan, Lorraine Ramirez, Kurt Winkelmann, and Jungwoo Ryoo xi xii Acknowledgments

This work was supported in part by the US National Science Foundation under Exploring the Future of Innovative Learning Environments in STEM Grant numbers 1848609 and 1848612. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).

Publication of this book was funded in part by the Open Access Subvention Fund and the John H. Evans Library at the Florida Institute of Technology.

In addition to the chapter authors, many others contributed to this book project. These unofficial contributors include those who participated as X-FILEs webinar and on-site workshop attendees, reviewers, and proofreaders.

We want to thank each one of the people below for their help with making this book possible.

Personalized and Adaptive Learning Chapter Contributors

Ann Lindbloom, University of Kansas, Lawrence, KS, USA

Dongho Kim, University of Florida, Gainesville, FL, USA

Multimodal Learning Chapter Contributors

Sharon Lynn Chu, Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, USA

Cross Reality Chapter Contributors

Douglas North Cook, Assistant Professor of Immersive Media, Chatham University, Pittsburgh, PA, USA Lindsey Spalding, STEM Leadership Consultant

Artificial Intelligence/Machine Learning Chapter Contributors

Ronald Rusay, Chemistry Department, Diablo Valley College, Pleasant Hill, CA, USA

Joe Russo, Learning Management and Curriculum Architect, Penn Medicine, University of Pennsylvania Health System, Philadelphia, PA, USA

Acknowledgments xiii

Workshop Attendees

13. 14.

. Stephanie August, Professor of Computer Science, Loyola Marymount

University, and California State University Los Angeles

. Ziyad Al-Hinai, CEO, INGINE . AZ Bashet, Dean, Instructional Support and Online Education, Eastfield

College

. Adam Brogdon, Student, Penn State University . Jill Castek, Associate Professor of Teaching, Learning, and Sociocultural

Studies, University of Arizona

. Doug North Cook, Assistant Professor of Immersive Media, Chatham University . Debra Duke, Undergraduate Director, Department of Computer Science,

Virginia Commonwealth University

. Kim Eke, Senior Director of Information Technology at University of

Pennsylvania Graduate School of Education

. Cy Fisher, Student, Mifflin County High School . Peggy Fisher, Instructor of Information Sciences and Technology, Penn State

University

. Cristi Ford, Vice President, Training at NeighborWorks America . Martin Gallagher, Digital Scholarship Lab Manager, Florida Institute of

Technology Kathy Jackson, Adjunct Associate Teaching Professor, Penn State University Tom Marcinkowski, Program Chair and Florida Institute of Technology

Acknowledgments

. Tom Oh, Professor of Information Sciences and Technologies, Rochester

Institute of Technology

. Lawrence C. Ragan, Education LLC . Lorraine Ramirez Villarin, Ph.D. STEM Education, University of North Georgia . Pushpa Ramkrishna, Program Director, Division of Undergraduate Education,

National Science Foundation

. Jungwoo Ryoo, Professor of Information Sciences and Technology, Penn State

University

. Andrew Shean, Chief Academic Officer/Senior Vice President, National

Education Partners

. Lindsey Spalding, STEM Leadership Consultant . Deborah Taylor, Educational Consultant and Faculty Affiliate, the University of

Kansas

. Virgina Tickles, (Retired from NASA) Marshall Space Flight Center, Huntsville,

AL

. Partice Trocivia, Associate Director, Learning Design, Teaching and Learning

Lab, Harvard University, Graduate School of Education

. Barbara Truman, Strategic Advisor, Immersive Learning and Collaboration,

. Kurt Winkelmann, Professor of Chemistry, Valdosta State University . Dolly Womack, Executive Director, Strategic Partnerships, Pearson . Michelle Yeung, Research and Educational Applications Analyst at Loyola

Marymount University

We wish to acknowledge and thank Dr. Lorraine Ramirez Villarin for her help organizing the X-FILEs workshop and the X-FILEs Jam.

Jungwoo Ryoo, Ph.D., Professor of Information Sciences and Technology, Penn

State University

Kurt Winkelmann, Ph.D., Professor of Chemistry, Valdosta State University

Contents

Deborah L. Taylor, Michelle Yeung, and A. Z. Bashet

Bettyjo Bouchey, Jill Castek, and John Thygeson

Cross Reality (XR): Challenges and Opportunities Across Me SPEC cic eckcaonceaeateeisg ee debdadiateakhiweiaenadenens 55 Cindy Ziker, Barbara Truman, and Heather Dodds

The opening of the book is shown; the full text loads in the reader.

Loading the full text…