Front matter
MatteRealities/VerKörperungen
Perspectives from Empirical Science Studies
Estrid Sørensen (ed.) Cultures of
Inhalt
Introduction: Computer Games and Children — Concerns, Infrastructures and Cultures | 9
Estrid Sørensen
PARTI INDUSTRY COMPUTER GAME CONCERNS
If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development | 39
Safeguarding Children on the Online Gaming Platform MovieStarPlanet | 67
Estrid Sørensen & Vernon Jones
Part II Legal Computer Game Concerns
The Legal Framework for Computer Games and Child Protection in Germany | 95
The Political and Legal Basis for Labelling of Computer Games in Denmark | 113
Claus Hjorth
Textual Co-Construction of Game and Player in German Rating Decisions | 119
Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games | 149
Felix Raczkowski
Part III Family Computer Game Concerns
The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play | 165
The Micro-Politics of Time in Young People’s Talk About Gaming | 185
Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism | 205
Between Fears and Needs for Information: German Parents’ Computer Game Concerns | 231
Alexander Martin & Sandra ABmann
And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona | 247
Adriana Gil-Juarez & Joel Feliu
The opening of the book is shown; the full text loads in the reader.
Loading the full text…
The end
You’ve reached the end of Cultures of Computer Game Concerns.
