Front matter
Paradoxes of Interactivity / The Co-Evolution of Humans and Machines: A Paradox of Interactivity / |. Rethinking Interactivity / Does the Body Disappear? A Comment on Computer Generated Spaces / Transparency and Opacity: Interface Technology of Mediation in New Media Art / Where the Action is: Distributed Agency between Humans, Machines, and Programs / Surface, Interface, Subface: Three Cases of Interaction and One Concept / Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds / II. Interplay between Art, Science, and Technology / Where Art and Science Meet (or Where They Work at Cross-Purposes) / Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of “Poiesis” / Implications of Unfolding / UNORTKATASTER: An Urban Experiment Towards Participatory Media Development / Modelling and Analysing Expressive Gesture in Multimodal Systems / III. Interactive Media Performances: Past, Present, and Future / Interaction Computer Dance: The Resonance Paradigm 1900/2000 / Staging of the Thinking Space: From Immersion to Performative Presence / From Interactive Live Electronic Music to New Media Art / Extending the Musical Experience: From the Physical to the Digital and Back / Virtual Musical Instruments and Robot Music Performances / Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
[ transcript | Cultural and Media Studies
Uwe Seifert, Jin Hyun Kim, and Anthony Moore (eds.) PARADOXES OF INTERACTIVITY
Contents
Uwe Seifert 8 The Co-Evolution of Humans and Machines: A Paradox of Interactivity
I. Rethinking Interactivity
Sybille Krämer 26 Does the Body Disappear?
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